Monday, May 13, 2013



Second Life Final
Although this avatar looks really creepy, I think it accurately represents my lack of sleep.  to create this avatar i modified the body shape to be anorexicly skinny so that it would not poke through  the clothing, since secondlife wound not let me wear multiple alpha layers at once.
"Realistic" self

  

Second Self
Creating the second self was the hardest part of the entire class in my opinion.  After learning maya, second life's user interface is extremely limited and difficult to work with.  For this avatar I recreated my favorite graffiti artist's character swampy. I made the entire avatar by using the build tool then attaching the various parts to each part of the avatar's body then repositioning them.  The hardest part was figuring out the values to cut, hollow, and cut the edge of the ribs.  It was also difficult to create the second horn on the head and make it look right as there is no reflect tool in second life.  Overall I am happy with how it came out, it was satisfying to create the whole avatar myself as at first I was just planning on doing the head.





Monday, May 6, 2013

3-D The Sequel 
For this rendition of my sculpture I used the program maya. After fiddleing around with sketchup for a bit I came to the conclusion that that program would not be capable of creating the sculpture as accurately as I had wanted. So I decided to learn maya and after spending more than half the allotted time for this project watching tutorial videos I can say that I know less than a third of the features that  maya is capable of.  The most difficult part of the sculpture was making the shards of glass.  It was difficult make them have defined faces with out having any hard square edges. This project has really inspired me to see what I can do with maya after seeing the enormous capabilities that it is capable of.